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Old Mar 22, 2008, 02:19 PM // 14:19   #1
Frost Gate Guardian
 
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Default Bonder

I decided it might be fun to try this out, but I don't really have an idea on how to format it so I'm just gonna wing it...



----Basic Premise-------------------------------------------------------------
The Bonder is a character that focuses on 3 things: Healing, Buffs, and Debuffs. What makes it unique is how it creates links between allies and enemies, and manipulates those links to it's team's advantage.



----Some terminology:--------------------------------------------------------

Siphon: A skill that generally causes the target to lose something, while you gain something. It would appear as a hex on the target and an enchantment on you, and if it ends on one ends on the other. Referred to as "Siphon Hex" on the target and "Siphon Enchantment" on the caster.

Bond: A skill that generally gives you and a target other ally a benefit. It would appear as an enchantment on both of you, and would end on one if it ends on the other.

Jinx: A skill that can be targeted at an ally or a foe and generally gives a buff and a debuff. It would appear as an enchantment if cast on an ally and a hex when cast on a foe.



----Attributes:----------------------------------------------------------------

War Bonds: This attribute contains skills which hinder your opponents and help your allies fight.

Light Bonds:This attribute contains skills which heal your allies and help prevent them taking damage.

Bond mastery(Primary):For each rank in bond mastery your bonds and siphons last 2% longer. This attribute mostly contains skills that have to do with manipulating bond and siphons.



----Skills:--------------------------------------------------------------------

War Bonds

Siphon health(Siphon): For 1...12...15 seconds target foe has -15...75...90 maximum health, and you have +15...75...90 maximum health.(10, 1, 25)

Doom Link(Siphon): For 30 second this siphon does nothing, when this siphon ends both characters take 30...66...75 damage, if it ends prematurely on either character only that character takes damage. (5, 1/4, 15)

{Elite}Siphon enchantments(Siphon): For 5...11...13 seconds, anytime an enchantment is cast on target foe you receive that enchantment instead. When this siphon ends you lose all enchantments. (15, 1, 30)

Fury Bond(Bond): For 5...17...20 seconds you and target other ally attack 25% faster, this bond ends if either uses a non-attack skill.(10, 1, 30)

Concentration(Jinx): For 20 seconds target's stances last 50% longer and that target attacks 25% slower.

Light Bonds

Tranquil Bond(Bond): For 10 seconds you and target other ally gain +1...4...5 health regeneration, this bond ends if either of you takes or deals damage. (5, 1/4, 10)

Bond of Haste(Bond): For 5...13...15 seconds you and target other ally move 25% faster(5, 1/4, 25)

{Elite}Needs of the many(Siphon): For 10 seconds whenever target foe takes damage you lose health equivalent to 60...36...30% of the damage, and the other 40...64...70% is split amongst your party as healing. (10, 1/4, 20)
^While I think this one would be really cool, I'm not sure if it would be balanced.

Bond Mastery

Reverse Siphon(Spell): If target ally has a siphon hex on them it is reversed and it's duration cut by 50...26...20%.(5, 1, 20)

Transfer Siphon(Spell):Transfer 1 siphon enchantment from yourself to target ally.(5, 1/4, 10)

Release Bonds(Spell):All siphon enchantments and bonds end on you, for each you gain 10...34...40 health, and 0...6...7 energy.(10, 1/4, 5)

Healing bonds(Enchantment spell): For 30 seconds, whenever you cast a bond on an ally, that ally is healed for 20...38...42 Health (5, 1, 20)

{Elite}Strengthen Bonds(Spell):for 10 seconds the next 1...3...3 bonds you cast last 50% longer. (10, 1, 30)

More to come...

Last edited by Hikan Trilear; Mar 25, 2008 at 09:34 PM // 21:34..
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Old Mar 22, 2008, 04:19 PM // 16:19   #2
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i don't think attributes based on a skill type will work, it limits the profession.
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Old Mar 22, 2008, 04:27 PM // 16:27   #3
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yeah it would, suck, ur better of trying to get Anet to bring the chronomancer in xD
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Old Mar 22, 2008, 07:05 PM // 19:05   #4
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While it is true the primary is narrow and would not allow for a diverse class.
The skills are not as overpowered for a change and also nicely orinial

An excellent first attempt I'd say.
However add a little more obvious function;
Like, it looks like it is a buffer and debuffer, not much wrong with that, but we already have a bunch of them, maybe this is special because it is focused more on mass hindering instead of shutting foes down or punishing them for doing X.

Also some lore and style would be nice, because its not a class like this it's just an ability, it needs some fleshing out, either by a name that people automatically associate an identity with, or by describing an identity for it.

Good luck.
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Old Mar 22, 2008, 09:17 PM // 21:17   #5
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Made some adjustments to the attributes, and added some more example skills.

System, I'm not very good with the whole "lore" thing, so I'm essentially just thinking up a class that I would love to play.
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Old Mar 22, 2008, 10:44 PM // 22:44   #6
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Good Luck Mate^^!
But I really do Suggest a Role, It really gives no Appearance who is this guy or gal.

http://guildwarsguru.com/forum/showt...ghlight=Weaver
Might Help^^!

Also here's the Puppeteer, maybe you can think of sometihng by Bodning with the Puppeteer maybe an extra extension for Threads?
http://guildwarsguru.com/forum/showt...ight=Puppeteer

Last edited by [M]agna_[C]arta; Mar 22, 2008 at 10:49 PM // 22:49..
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Old Mar 25, 2008, 10:21 PM // 22:21   #7
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This is like combining a Monk, a Mes, and a Para. It would be useful in PvP because instead of bring in a Monk a Mes and a Para you could just bring in one guy. PvE wouldn't be good for this class though
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Old Mar 25, 2008, 10:38 PM // 22:38   #8
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Quote:
Originally Posted by J-the-gamer
This is like combining a Monk, a Mes, and a Para. It would be useful in PvP because instead of bring in a Monk a Mes and a Para you could just bring in one guy. PvE wouldn't be good for this class though
I'd have to disagree, because the 2-way nature of most of the buffs/debuffs allows for a much easier removal.
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